![]() ![]() FOR REAL THIS TIME, fixed the infamous "cuddle bug", where you'd sometimes be shoved around by other players while someone was in the process of joining the server (#474).Fixed Delayers' internal counter state not being saved, and resetting to 0 on save load (#473).Fixed inputs on Through Pegs and Sockets sometimes erroneously starting Off instead of On after loading a save.Fixed using Offset Hold on a Flipped component resulting in a mirrored X offset value.Fixed cloned objects sometimes containing input pegs that remain On without being connected to any outputs.Fixed not being able to resize components when they're placed in very specific locations (#471).Fixed a crash to error screen, and occasionally other weird errors, when undoing a multi-clone operation that placed a cloned object on top of a source object (#466). ![]() Fixed a crash to error screen when undoing some custom-data-changing operations (#469).Fixed a crash to error screen that could occur when grabbing or cloning multiple components (#475).These items should never change rotation unexpectedly now when you move them to a surface with a different orientation. The system for determining the rotation of items being Grabbed or Cloned has been reworked.It should now be much easier to place multiple items where you want them to be, and items should always have the correct starting placement when you begin moving them now. Multi-Placement systems have been drastically improved.
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